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Posted: Nov 26 2013, 02:48 AM
each battle lost is a mile gained in this terminal timeline. we all fear the last two inches but we're so far out we're blind
daedric artifact claim
before claiming an artifact, try to think about your character's personality. are they meek, vulnerable and weak? it's highly unlikely that a prince would chose that type of character as their champion. they want someone strong and able to carry out what they are about to ask of your character. seriously consider this and look through the rules before claiming an item.
claiming a daedric artifact is more than just putting your name down and getting it. please have it somewhere in your character's history as to how they managed to obtain the artifact. if an admin doesn't feel as though it makes sense for your character to have the artifact, they are more than able to reject your claim. of course, you will be given a reason and suggestions as to how to have it make sense.
there are some rules around claiming an artifact in regards to your character:
azura's star has the ability to trap white souls, or those of non-sentient creatures. these souls can be used for enchanting and for recharging weapons.
dawnbreaker sets enemies on fire, deals more damage to undead like draugr and vampires and has a chance to make undead explode into blue flames upon death, which damages and causes nearby undead to flee.
a two handed weapons that gains strength when using it to attack and murder your followers or allies.
ebony mail is a heavy armor cuirass that is enchanted with the muffle effect and causes more damage to attacks.
mace of molag bal.
drains energy and magicka with every hit upon opponent and steals a soul if they die within a certain amount of time.
masque of clavicus vile.
causes the holder to be better at haggling and regenerate magicka faster.
has the ability to instantly kill an opponent.
when read, the oghma infinum will grant a permanent boost to all skills related to the three major guardian constellations.
ring of namira.
grants the holder extra strength if they feed on a corpse.
sanguine rose summons a leveled dremora to fight for the wielder for a period of time.
increases the wearer's magic and poison resistance.
ring of hircine.
allows the wearer to transform into beast form whenever they wish to. if they are not a werewolf, then it's just a nice piece of jewelry.
the key is essentially a decorative unbreakable lockpick.
skull of corruption.
captures the dreams of people who are asleep and powers itself with them. does more damage to those who are sleeping.
a sheild that can also act like a ward, protecting the wielder from magic.
volendrung, also known as the hammer of might, is a two-handed weapon that absorbs the strength of it's enemy.
wabbajack casts an unpredictable spell which ranges from transforming enemies into other creatures to casting a random destruction spell to even healing enemies.